Changing lighting (beginner)
Written by: Thalassicus
Modified by Matze
Changing Lighting (beginner level)
Lighting includes five values for both storm and non-storm modes. Storm mode is what you see around the map whenever the Weather Storm is used; non-storm is anytime else. Temperate and Snow each have their own color settings for Morning, Afternoon, Dusk, and Nighttime.
To access the lighting and set up a morning temperate map:
1) Under the Edit menu, select Lighting.
2) There are five settings each for the Normal and Storm Modes, as described above. All of the values are on a decimal-percentage scale, so 1.00 is normal lighting, and 0.6 is 60% lighting. The five settings are:
a. Ambient - Controls the general lighting for any objects on the map, such as structures, units, and terrain brightness.
b. Level - Controls how much the lighting changes for each tile of elevation. DO NOT set the level to a value greater than about 0.30 (30%) or the lighting will change so drastically that high elevation will be almost pure white, and lower elevation will be so black as to be unobservable. 0.032 (3.2 % change) is about the average lighting step for most maps.
c. Red - Adjusts how red the terrain looks.
d. Green - Adjusts how green the terrain looks.
e. Blue - Adjusts how blue the terrain looks.
f. The Storm Mode settings are identical in function to all the regular mode settings.
3) Change the following Normal attributes:
a. Ambient = 0.750000 // Decreases the normal lighting to 75%
b. Level = 0.032000 // Level is the same for most maps.
c. Red = 1.090000 // Slightly increases red (by 9%)
d. Green = 0.800000 // Decreases green to 80%
e. Blue = 0.490000 // Decreases blue to 49%
4) Change the following Storm Mode attributes:
a. Ambient = 0.650000 // Storm is darker than normal lighting (at 65%)
b. Level = 0.032000 // Level is the same for most maps.
c. Red = 0.695000 // The Red, Green, and Blue values are shifted
d. Green = 0.445000 // from primarily red to primarily blue, while
e. Blue = 0.775000 // still maintaining the Morning effect.
5) Your temperate map will now show the morning effect in RAII, and will have a bluish tint whenever a Weather Storm is created. A table follows with some other lighting values from within RAII.
Temperate: | Morning | Afternoon | Dusk | Night |
Ambient | 0.750000 | 1.000000 | 0.750000 | 0.350000 |
Red | 1.090000 | 1.080000 | 0.710000 | 0.510000 |
Green | 0.800000 | 0.940000 | 0.810000 | 0.460000 |
Blue | 0.490000 | 0.680000 | 1.190000 | 1.410000 |
Snow: | ||||
Ambient | 0.750000 | 1.000000 | 0.750000 | 0.550000 |
Red | 1.120000 | 0.990000 | 1.060000 | 0.760000 |
Green | 0.800000 | 1.040000 | 1.070000 | 0.740000 |
Blue | 1.330000 | 1.070000 | 1.540000 | 1.180000 |